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Source/Android.Īndroid apps are compiled using a build system called Gradle. If using Android Studio, import the Gradle project located in. If you do not have anĪndroid dev environment set up, see AndroidSetup.md. These instructions assume familiarity with Android development. Or useful for having multiple distinct Dolphin setups for testing/development/TAS. Useful for development as root access is not required.Ĭan be stored on external storage and used on different Linux systems. Universal binaries will be available in the universal folderĭoing this is more complex as it requires installation of library dependencies for both 圆4 and ARM (or universal libraryĮquivalents) and may require specifying additional arguments to point to relevant library locations.Įxecute BuildMacOSUniversalBinary.py -help for more details.Binaries.Ī script is also provided to build universal binaries supporting both 圆4 and ARM in the sameĪpplication bundle using the following steps: #METROID PRIME TRILOGY DOLPHIN MOUSE AND KEYBOARD UPDATE#Git submodule update -init macOS Build Steps:Ī binary supporting a single architecture can be built using the following steps:Īn application bundle will be created in. Make sure to pull submodules before building: Git and Windows 11 SDK must be installed when building. Other compilers might beĪble to build Dolphin on Windows but have not been tested and are not Visual Studio 2022 17.0 or later is a hard requirement. Use the solution file Source/dolphin-emu.sln to build Dolphin on Windows. #METROID PRIME TRILOGY DOLPHIN MOUSE AND KEYBOARD INSTALL#Attempting to install on an unsupported device will fail and display an error message.
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